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Tag search results for: "scout"
I've been dabbling in OP Soviet heavy tanks lately. So, let's talk instead about low tier British light tanks! Ha ha!

So, today's tank subject is something I haven't played with in a long time, but still find rather enjoyable, the Cruiser IV, a tier-3 light tank with a great top speed, and adequate armor for it's tier.


The Cruiser IV is a scout, and like most scout tanks, gets terribad match-making. This tier 3 lightweight routinely meets tier 5 KV-1's and their ilk, which you haven't a chance in hell to trade blows with. So, what do you do with it?

The tank is intended as a scout- to move ahead, find a safe spot, and keep eyes on various targets until your tank destroyers can finish them off for you. However, as you have a better chance of winning a lifetime supply of clown shoes than getting placed into a good team in WOT public matches, I've found that to be a failing venture.

So, what do I do? I go crazy. Similar to how the M2 Medium is played, I take this tank to positions where I expect tanks to be setting up. Then I use this tanks 2-shot autoloader cannon (4 shells in total) and ruin their day. A few shots into a medium's snout, the tracks of a tank destroyer, or even into the back of a heavy will put them out of place for a few moments, damaging modules, killing crew, and overall softening them up for the tanks that will follow you. Ultimately, it's a suicide run. The Cruiser IV lacks sufficient hit points and armor to survive more than a few stray shots, and it's reload is not the fastest for an auto-loader.

As I only ever expect to get off between 4 and 8 shots before I'm ruined, I like to make them count- rolling with APCR all the way. It's inexpensive at tier 3, and for the quick grind it wasn't half bad to bolster the experience. All leading into the Covenanter beyond.

Are we still rating these things? Okay.

5/10, good, not great, but certainly not bad.

Wargaming announced that the M4 Improved would be for sale in a little bit, and as I've owned it for a while, I thought I'd give my thoughts on it, as well as some tips and tricks to keep prospective "M4-Imp" owners alive longer, and making the most of this machine from the beginning.

The history of the M4-Imrproved is unfortunately very brief. It was developed by <!--more--> the Detroit Arsenal as a means to build an "ultimate" version of the M4 Sherman, but it never got farther than a blueprint. A blueprint Wargaming has realized in virtual form, hooray!

The M4 Improved is, technically and statistically superior to the M4 Sherman at tier 5. It is faster, sports much better frontal armor, and well-angled side armor. But, what does that translate to in actual battles?

In my experience, the M4-Imp is very fast for it's size, leaving even many light tanks in it's dust. This means the M4-Imp can find very good positions very quickly, giving you and your team a serious spotting and firepower advantage.

The M4-Imp's biggest failing is in it's gun. While most love the M4 Sherman for it's 105-millimeter howitzer, the M4-Imp is stuck with the tier 4 75-millimeter M3 cannon, which isn't terribly accurate nor particularly powerful against heavy tanks and more heavily armored foes. The accuracy issues involved on the gun, in my experience, is that the shell usually flies somewhat down and to the right of the center of the reticule. It's a regular enough issue that you can usually use it to aim a little better.

The tank also features a remarkable feature, though hopefully you don't ever have to use it. Behind the turret, at the back half, is a glitch of sorts. I have on many occasions had shells pass through the back third of my turret. I'm not sure if it's the model, I'm not sure if it's the gun, but before the global chat was turned off, I was accused of cheating several times, as I'd dart between cover, and the shell would pass laterally through the back of the turret, before flying on to whatever was beyond. It wasn't every time, and I suspect it has something to do with speed and angle of the turret armor, but it's happened enough that I know it is there.

My best advice to new players is to treat this M4 like a scout until you've mastered it's combat quirks, and when possible, engage your enemies close to make up for the cannon's lack of penetration and accuracy. I carry 20 APCR shells for those bad bottom-tier games, which you will regularly see. For equipment, I advise a gun rammer and either coated optics or binoculars. I prefer coated optics, as I tend to be more mobile in the M4-Imp. Unlike other light tanks, this tank is considerably harder to hide.

Hopefully this helps some players who might be looking at the M4-Imp when its in the shop again. Good luck out there!