Riccochet city is coming! | Forum

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Maklarr4000
Maklarr4000 Nov 23 '16
So, Wargaming is going to change the way riccochets work, effectively buffing every tank with even a fragment of armor can now bounce shells from just about everything when angled above 76 degrees.

It is a good time to drive Russian tanks!
SgtPolvi Insane
SgtPolvi Nov 24 '16
It's always a good time to drive SOVIET TANKS.

 ‹^› ‹(•_•)› ‹^›
The Forum post is edited by SgtPolvi Nov 24 '16
Maklarr4000
Maklarr4000 Nov 25 '16

Quote from SgtPolvi It's always a good time to drive SOVIET TANKS.

 ‹^› ‹(•_•)› ‹^›

For once you have a point.
Maklarr4000
Maklarr4000 Nov 25 '16
Okay, found a video on the subject:

Jasper
Jasper Nov 26 '16
So 76 is the magic number that is going to buff nearly every tank. 

Place your bets now on how long it takes for them to patch it to oblivion.
Fitch
Fitch Dec 2 '16
From WOT HQ:
Quote Changes to overmatch and ricochet mechanics – POSTPONED

Designed to ensure enjoyable gameplay for tier VIII–X Swedish tank destroyers, the mechanics revision was shown to you during the first Public Test. You generated an impressive amount of feedback, providing us with plenty of in-game data and a number of reasonable suggestions on the new setup. This feedback allowed us to conduct a quick analysis, which showed that the reworked rules could influence the overall game immensely. They could lead to some deeper changes to vehicles strong and weak spots: a lot more ricochets where chances of them used to be zero.

Just like you, we wouldn’t want that. That’s why we’ll be taking some extra time to revise and fine-tune the mechanics thoroughly. We won’t release them until we’re sure they have been constructed intelligently and efficiently to reach our high standard of quality and without disrupting the gameplay fun.

Until we do, we’ll stick to the old, time-proven mechanic for all vehicles including the tier VIII–X Swedish tank destroyers.

http://worldoftanks.com/en/news/pc-browser/17/917-common-test/

The Forum post is edited by Fitch Dec 2 '16
Maklarr4000
Maklarr4000 Dec 2 '16

Quote from Fitch From WOT HQ:
Quote Changes to overmatch and ricochet mechanics – POSTPONED

Designed to ensure enjoyable gameplay for tier VIII–X Swedish tank destroyers, the mechanics revision was shown to you during the first Public Test. You generated an impressive amount of feedback, providing us with plenty of in-game data and a number of reasonable suggestions on the new setup. This feedback allowed us to conduct a quick analysis, which showed that the reworked rules could influence the overall game immensely. They could lead to some deeper changes to vehicles strong and weak spots: a lot more ricochets where chances of them used to be zero.

Just like you, we wouldn’t want that. That’s why we’ll be taking some extra time to revise and fine-tune the mechanics thoroughly. We won’t release them until we’re sure they have been constructed intelligently and efficiently to reach our high standard of quality and without disrupting the gameplay fun.

Until we do, we’ll stick to the old, time-proven mechanic for all vehicles including the tier VIII–X Swedish tank destroyers.

http://worldoftanks.com/en/news/pc-browser/17/917-common-test/


Well, that's good news. I am pleased that they took a look at the broader implications of the change- how it would have made some tanks utterly invincible. Way to go Wargaming, this is a trend we'd love to see continued.
Jasper
Jasper Dec 3 '16
Aw dammit! I wanted my IS's to be INVINCIBLE!!!
Maklarr4000
Maklarr4000 Dec 4 '16

Quote from Jasper Aw dammit! I wanted my IS's to be INVINCIBLE!!!

Now there's a scary thought!
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